Annons
Annons
Annons
Annons
More faithful to the nature of mental illness is Jasper Byrne's Lone Survivor, wherein the character, rather than a flashing bar or a list of status effects, explains his mental wellbeing through words. "I'm tired," he will say. "I can't go on much more." Pills can be taken but their effects are undetermined. There is no bar to refill, no screen distortion to dissipate – taking tablets for your character's mental problems, in Lone Survivor, is much more akin to treating mental health in reality. You have to try, wait and determine by yourself whether there is any improvement.Advocating for more "realism" from video games is petulant and meaningless: these are creative works, licensed to use flourishes and metaphor. But contrary to what seem to be the accepted standards, more nuanced representation of physical and mental health problems could make video games more exciting. A shootout, once your character is visibly near death, becomes more tense. A horror game, when you are implicitly aware that your character is on the verge of collapse, but unsure of when it might occur, is much more unnerving.@mostsincerelyedMore from VICE Gaming:'DayZ' Is the Game That Turned Me Into a Terrible, Murderous BastardThis Is the 'Game of Thrones' Game You Need to Be Playing Right Now'The Magic Circle' Explores the Dangers of a Life Lived Through Video GamesNew on Broadly: Why Are People Trying to Take My Disabled Daughter's Job Away?