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The trailer for JazzpunkI ask him why he thinks writing good comedy games is so difficult, and why so few games pull it off well. "I have a few theories about this," he said. "A lot of game developers have been taught to think about design in a very economic way, so that most games revolve around one or two 'core mechanics' for the duration of the entire game, with a difficulty ramp. I don't think this approach is conducive to comedy. It's akin to a comedian going on stage and only telling knock-knock jokes: you will never get surprised by a punch line this way.
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