How many millions of gamers will have seen this screen as a child? ( More than 18 million, which is a lot.)
Annons
The original model Game Boy in all its glory, via Wikipedia
Annons
Annons
The expansive map of 'Link's Awakening' via Reddit
The graphics, sound, rich storyline and fleshed-out characters – I was entranced with every bit of it. I loved all of my games, of course, but with Link's Awakening came the first recognition that there could be something below the surface – a deeper emotional resonance that would stay with me for years after completing it. Unlike A Link to the Past – the only other edition of the series I would play properly – the game doesn't end in a heroic climax. Your purpose, in collecting the eight Instruments of the Sirens and waking the Wind Fish, is purely self-serving, a means of escape from otherwise hopeless abandonment. That the relationships you've formed and island you've grown familiar with end up being part of an omniscient whale's naptime is superfluous to the fact that you're forced to obliterate it all, an act as nihilistic as it is painfully inevitable. The game's closing frames – Link dropped back in an endless ocean, the Wind Fish's ethereal outline drifting overhead – are truly wistful. It was, for my eight-year-old self, grindingly existential stuff. (And if you, too, love Zelda, read our piece on the series' greatest moments.)'Link's Awakening', the final boss battle and endingThe bliss wouldn't last. As the Game Boy became something of a relic around 1996, I part-exchanged most of my games and moved on to the SNES, a glut of PC strategy and FPS titles, and the N64, my interest in video games waning steadily until my mid-20s. The old brick may be deceased – the screen finally swallowed by the black bar of dead pixels that grew up one side the longer you played it, making it little more than a noisy paperweight – but it's still there in spirit, a ghost of a gift that keeps on giving.@gwynforhowells