Annons
Annons
Annons
Which brings us to Arkham Knight, the perfect showcase as to why Gotham's sole purpose is to bring a comic book character out of the pages. City's buildings and layout were undoubtedly put in place to allow Batman's more visceral qualities to come to the forefront. Whether you're descending from above to take an opponent unawares or flying over rooftops to further the story, this was the in-your-face Batman so many of us have loved reading about over the years. Knight ramps this idea up even further, creating a playspace that's specifically fashioned to allow a new addition to the series, the Batmobile, space to shine. Other games may have introduced the car in order to advertise such a fact on a box, but none have made it feel so seamless and important as to what is trying to be achieved.Even the geography of the roads and streets is a wonder to behold, giving you the opportunity to speed around Gotham as competently as any racing game. Certain disdain may be thrown its way in terms of questionable stealth sections using the heavily armoured vehicle, but chasing Firefly or ploughing through scenery that explodes on impact is a unique and exhilarating feeling that could have so easily gone wrong. It's just another example of how Rocksteady rarely screw up, unlike other developers who've had the same template to work with. They devised worlds that felt like Nickelodeon cartoons and vehicle sections that were borderline insulting. Just go spend a few minutes in the long-forgotten Rise of Sin Tzu.Related, on Munchies: Batman Is Saving Your Glass of Tequila
Annons
Annons