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So what do you do in a game world that doesn't give a shit about you?You could always try talking to the planets. The AI entities in No Man's Sky may not care about you, and the virtual dirt might not respond, but instead of focusing on the fact the game is largely ignoring you, the player, slayer of a thousand beasts, rescuer of a thousand princesses and conqueror of a thousand video games before this one, why not try finding solace in hopping between the many worlds?Even from my cursory flypast of the game's early stages, these worlds are as varied, characterful, and developed as any triple-A video game character, and each one's differences are plain to see as you circle above them, in search of a safe landing site. Each planet, whether teeming with life or virtually barren, has plenty to see and do. Want to explore a hole in the ground? You can do that. Want to make your own hole in the ground? Go for it. Sadly, the holes won't track for different players (fortunate, when you consider every planet is going to be scored with cocks and swastikas within hours of the game's launch) and you won't be able to leave any meaningful mark on the landscape around you. But the game more than makes up for that by giving you near-unlimited space to roam within, a ship that can land nearly anywhere and a complete lack of loading screens.Floating through the vast emptiness of space in a vessel made for one might be lonely, but there's a certain beauty to the isolation when you're standing on a mountain no one else has ever summited, on a planet no one else has ever visited, looking out over a vista no one else has ever shared on Twitter before. I didn't really understand No Man's Sky during my springtime playtest, but now, months later and with the game out in mere days, I get the appeal.Follow Jake Tucker on Twitter.