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When building the holding cell, the game pointed out that I could, if I wanted to, put in a window and a bookshelf, to make the cell just a little bit more pleasant. I didn't have to do this, and, in fact, there would be no in-game reward for doing so, nor would it make any difference in the condemned man's fate. He was going to be executed no matter what. I don't support capital punishment. I wish I could have prevented the execution, but that was out of my hands. All I could do was give him a window.Prisons can, by nature, be dehumanizing. An efficient prison is one in which inmates follow routines en masse, in which what you design works to suitably punish or rehabilitate as many of them as possible. You want the systems you put in place to run like clockwork, leaving you with relatively few hands-on responsibilities. But because Prison Architect's campaign begins by making me think about the value of one man's experiences in the final hours of his life, I can't forget that these are individuals, and that even if there's no tangible reward for it, it means something to me, as a player, to shine just a little more light on their lives.Prison Architect is out now for PC and MacFollow Carolyn Petit on Twitter.