We’re used to appreciating certain works with all of their unintended flaws. Though what exactly the Venus de Milo was doing with those arms of hers has been the subject much debate among art historians and archaeologists, these days most visitors to the Louvre are thrilled to see her in her armless state. The same goes for other famous works that have been damaged by time—we not only forgive their brokenness, but appreciate them all the more for them. Dan Hoopert’s series Digital Portraits invites us to look at art made through 3D body scans in a similar light.
"The project started after buying an old Kinect for Xbox to play around with, after doing a few scans I quickly realised the quality wasn't at all that great but there was something nice about that,” Hoopert tells The Creators Project. "The style of the project is based around this, emphasising the imperfections of 3D scans.” The results are ghostly eerie, and far more compelling than they would be if they were perfectly rendered. It’s the gaps, holes, and missing limbs that make the works entrancing.
To learn more about Dan Hoopert’s work, click here.