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Using The Animated Physics Of Fluids To Restore Historic Buildings

Mikolaj Scibisz develops a generative computer animation process for building preservation design.
August 22, 2012, 2:40pm

If the Olympics were to go digital and include events like 3D judo and robotic equestrian, undoubtedly Olympians of our era would set some records in the technology advancement sprint. That is to say: this tech stuff moves quickly and one of the things driving this accelerated progress is the need to solve problems.

Polish architect Mikolaj Scibisz has created Generative Ornament—a generative computer process that uses fluid simulation for building preservation design.

Given some input configuration of fluid and scene geometry, a fluid simulator evolves the motion of the fluid forward in time, making use of the Navier-Strokes equations, which describe the physics of fluids. From extremely time-consuming, high quality animations for film and visual effects to simple, real-time particle systems used in modern games, the range of complexity is virtually endless. For Mikolaj, using animation to redevelop historic buildings seems like a good place to start.

As a generative tool for design, fluid simulation attempts to interrupt turbulent movements of liquids during their flow while preventing their collision with designated elements. The aim of the design intervention is to create forms that emphasize the structure of redeveloped buildings.

Design I:

Diagram showing the important design elements of the current entrance placement.

Form changes through time.

Final form.

Final form once applied to the historic building structure.

Redeveloped design.

Design II:

Generative form finding process.

Existing canopy.

New entrance featuring an escalator.

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