All illustrations by Stephen Maurice Graham
But the PlayStation wasn't guaranteed success. Its hardware was remarkably powerful for the time, initially developed alongside Nintendo for a joint-venture project before the Mario makers burned their bridges with Sony to side with Philips on an aborted SNES CD add-on. But the "Father of the PlayStation," Ken Kutaragi, had learned from the mistakes of his rivals.As the man who'd encouraged Sony to take its first steps into gaming with the Nintendo deal that never was, Kutaragi understood that the CD-i and 3DO's mistake was not backing impressive technology with games taking advantage of the increased processing power and three-dimensional possibilities. As soon as it was clear that the PlayStation could represent the company's own exclusive debut in the gaming market, Sony Computer Entertainment (only founded in 1993) began reaching out to developers well in advance of making any hardware properly public.Sony ultimately succeeded in bringing on board over 250 development companies in Japan alone, enough to populate the PlayStation with cutting-edge titles that Sega and Nintendo would struggle to secure in quite the same way. The former's emphasis on conversions of its arcade hits continued into its own 32-bit era with the release of the Saturn; the latter maintained a firm focus on in-house franchises across the N64, launching their SNES successor with new entries in the Mario and Pilotwings series. Seeds were being sown: T he PlayStation would not go the way of the 3DO. It would have the muscle and the imagination, the grunt and the games—which would come on CD rather than cartridge, allowing developers more storage space for housing their wildest creations.
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(Left to right) The original PlayStation, the PS2 and the original redesigned, the smaller PSone
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The classic PlayStation control pad, seen here in its PSone guise