Just who is this guy, anyway? It's Chibi-Robo, obviously.
The problem here is that said audience of small children have probably never played the previous Chibi-Robo games, and quite possibly haven't heard of the titular character at all. The first game in the series, Plug into Adventure, came out for the GameCube in 2005, before many of them were born. No domo arigato, Mr Chibi-Robo.Tabata's statement sounds an awful lot like Nintendo cutting off its nose to spite its face. It published a game aimed directly at an audience the company isn't the master of anymore, while simultaneously alienating Chibi-Robo's original and older fans. And as Nintendo moves into 2016, with the launch of its new smartphone titles, and probably a new home-and-handheld hybrid console in the form of the NX, it needs to realize the contemporary needs of younger fans. If it doesn't, it risks losing them further, no matter how many cute games with Mario dressed up as a cat it lines up. Sometimes, pandering to a market backfires.According to the NPD Group and Consumer Tracking Service, for the 12-month period ending December 2011, 63 percent of Nintendo DS users were in the 2–17 age range, and 19 percent were 18–34. In the 12 months ending September 2015, the same age ranges for the 3DS were 51 percent and 39 percent, respectively. Wii U demographics have remained pretty constant—but you could argue that Wii U sales are so small that breaking them down into age brackets doesn't provide much in the way of useful data, anyway. (Nintendo's own eShop data shows a much more drastic cutoff, with only 6 percent of Wii U eShop consumers in the 0–17 range, but the average age skews higher due to the digital distribution method more accessible to credit card-owning adults.)
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