Dishonored
Chatty Rats Are the Best NPCs in 'Dishonored 2: Death of the Outsider'
Making fascinating, creepy, and lovable new friends in low places.
The Violent Path Feels Damn Good in 'Dishonored: Death of the Outsider'
I've always played a stealthy, cautious assassin in these games. Now, I'm out for blood.
'Prey' Puts Personal Drama into Classic Sci-Fi Horror
Arkane Studios' recent immersive sim is set in a thrilling, terrifying, corporate dystopia.
The Soundtracks That Build a World
Listening to 'Dishonored' and hearing how its music helps form the foundation for its themes.
E3 Makes Me Want To Play Games That Already Exist
2017—and late 2016—already saw great releases. Nothing at E3 this year is as exciting as they are.
Bethesda Takes 'Fallout 4' to VR and 'Wolfenstein' to America
E3 hasn't even started in earnest, but milkshakes are already having one hell of a showing.
'Dishonored' Games Are Dark, Bloody Fables about Divine Right
Arkane's Dishonored games put the player in the center of the universe, in multiple ways.
How the Queer Indie Game 'Gone Home' Influenced 'Prey'
We spoke with Arkane lead Designer Ricardo Bare about writing the game's characters, D&D-loving space lesbians, and actions that speak louder than words.
How a Speedrunner Broke ‘Prey’ in Three Days
Speedrunner and pro gamer Draqu knows his way around an immersive sim. And he can beat the 20+hour long ‘Prey’ in less than 20 minutes.
How 'Prey' Made Me Love Shooting Things Again
After some initial skepticism, I am in love with 'Prey' and its very weird signature gun.
Here's Why City 17 and Dunwall Feel Like Real Cities
Victor Antonov talks about architecture, creating worlds, and exploring abandoned buildings.