Gameplay simulation, software engineering, performance, and video art combine scientific and artistic methods to explore the unseen systems of the universe. In online exhibition, Science of the Unseen, scientists, artists, and researchers share their approaches to study. The show depicts a varied range of scientific and artistic investigations—from a piece exploring how bacteria microbiota grows on a body, to an examination of mosquito patterns, to another piece documenting the internal viewing dialogue of computers "watching" movies. Thus far, the exhibition accepts works from any artistic or scientific field, and the curators hope to foster a community built on collaboration, interactivity, and participation.
Science of the Unseen is put on by ACM SIGGRAPH, an international community of various professionals, including artists, filmmakers, scientists, and researchers. The community is united by an interest in computer graphics and interactive techniques. ACM SIGGRAPH puts on conferences, fosters an international Digital Arts Collaborative, and supports computer graphics education, among other activities. The rich use of media in Science of the Unseen makes the exhibition immersive and captivating in its exploration of the world. As the curators share on their site, they do not want the human mind to be at the center of their work—instead, they hope that the viewer will feel like they are just a small part of a much larger world.