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Take major developer and publisher Electronic Arts A for example. Upcoming games like Star Wars: Battlefront, Need For Speed, Mirror's Edge Catalyst, and Mass Effect: Andromeda won't be cheap to make: far from it. But then you've got EA's mobile department, which releases smaller games that are much cheaper to make, appeal to a larger audience, and raise tons of money that the company can pump into its more expensive games.The Simpsons: Tapped Out is a fairly basic city simulation game, but by the start of 2014 it had earned EA over $130 million in revenue. That's enough to make three or four triple-A console games.Similarly, it could be argued that had Nintendo not struck gold with Wii Sports (82 million copies sold), the first two Brain Training games (33 million combined) or Wii Fit (22 million), it would have been in massive financial difficulty. Best-case scenario, they wouldn't have had the money to fund "core" games sure to sell in smaller quantities (like Pikmin 3, Fire Emblem: Awakening, Sin & Punishment: Star Successor, or Luigi's Mansion: Dark Moon). Worst case scenario? Well, look what happened to SEGA.Over on Motherboard, which also covers these video game things: Watch some guy play 'Half-Life' on their smartwatch, because
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