‘Dragon Quest Builders 2’ Is a Giant To-Do List, and I Love It
It's better than the original in nearly every way.
Here's What We Learned About 'Watch Dogs: Legion' After an Hour with the Game
Plus, hands on with 'Roller Champions' and all the news from the Ubisoft and Square-Enix press conferences.
We Need to Talk About 'Final Fantasy VII' And Spoilers
A whole generation of players didn't experience [blank]. Are we allowed to talk about [blank]?
Praise Yevon: Some Lunatic Replaced the 'Final Fantasy X' Soundtrack with the Tidus Laugh
This is the worst thing to happen to the franchise since the battle system in 'Final Fantasy XIII.'
In Conversation with ‘Final Fantasy XV’ Director Hajime Tabata
Discussing the game's delay, the importance of making it perfect for everyone, and the most popular characters amongst cosplayers.
'Deus Ex' Is Back (Again), but the Formula Is Growing Stale
It's been five years since Deus Ex was brought back from the dead, but a new sequel suggests change is in order.
The Elusive Targets of 'Hitman' Transform It into Transient Art
Most games let you load a save when you mess up, but in <i>Hitman</i>'s Elusive Target mode, you only get one chance. Don't screw up.
A Look Back at the Folly of ‘Final Fantasy: The Spirits Within’
The video game movie was a box office bomb for Square, and a disaster for the Final Fantasy franchise. But could history repeat with 'Final Fantasy XV'?
‘Final Fantasy XV’ Isn’t Just a Video Game—It’s a Whole New Universe
Released on September 30, Square Enix's new RPG is supported by a movie, an animated series, and more.
'Hitman' Asks Gamers to Be Patient and Precise
The new 'Hitman' can't be played like most triple-A games, and is both fascinating and frustrating for its refined restrictions.
The Puzzling ‘Hitman GO’ Is an Addictive Alternative to Its Parent Game
Out now on PlayStation 4 and Vita, Square Enix Montréal's mobile hit is both gorgeous and approachable in its 'Definitive Edition.'
VICE vs Video games
A Completely Spoilers-Filled Interview with the Makers of ‘Life Is Strange’
Co-directors Michel Koch and Raoul Barbet discuss their game's heavyweight themes of bullying and assisted suicide.