Advertisement
Advertisement
Conceits like these help the first section of Die Hard Trilogy to become one of the most cogent, credible video game adaptations of a movie. It's helped, also, by the presence of hostages in each level, who must be rescued, and a bomb timer which activates once every terrorist in a mission has been killed. They're much more throwaway – compared to recognisable faces from the movie, like Ellis and Holly, hostages in Die Hard Trilogy are essentially items to collect, obstacles to shoot around – but they provide a trace element of the film's dramatic stakes.Nakatomi Plaza, another Die Hard tie-in, from 2002, pays homage to a lot more of the film's minutiae, precisely recreating the dialogue, costumes, sets and so on. But it's a pure shooter: no hostages, no bombs. And without those contrivances – despite a greater attention to detail – the game feels empty and flat. Trilogy is a broad appropriation of the original Die Hard, but it captures a lot more of the film's vim and brio than a closer emulation."Trilogy is a broad appropriation of Die Hard, but it captures a lot more of the film's vim and brio than a closer emulation."
Advertisement
Advertisement
But they exemplify, also, what games and game-makers value and prefer to work with: spectacle rather than subtlety, situations rather than characters, action rather than drama. As much as it's a trim, exciting shooter, Die Hard Trilogy, today, exemplifies why it took so long for games to take writing seriously. Even back in 1996, when video games, arguably unlike now, could plausibly be called a developing medium, and the guidelines about audience expectation were not so rigidly enforced, game-makers looked at movies and instead of their characterisation and their dialogue, stole their explosions and guns.The spirit of Die Hard is present in Trilogy, but the flesh is not. We couldn't have asked for a more solid frame around which to build better film tie-ins – but two decades on, action games based around movies so regularly have little meat on their bones.@mostsincerelyedRead more gaming articles on VICE here, follow VICE Gaming on Twitter, and like us on Facebook.New, on Noisey: Shirley Manson on Body Image and Fetishizing the 1990s