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The canon of introductory or "gateway" games has conflated ingratiation with simplicity and childishness. Rebellion against this culture's obnoxiousness has been misinterpreted into timidity and neutrality – rather than risk repeating the mistakes of gaming so far, and say or do something brash or offensive, from where I'm standing the makers of vestibule titles like Everybody's Gone to the Rapture, The Vanishing of Ethan Carter, Candy Crush and Unravel are saying nothing at all. As a result, video games, to the outside, must look in one form or another inconsequential – they're either hopelessly boisterous or utterly empty.On Motherboard: Scams and Undercover Cops Are Denting the Dark Web Gun Trade
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