Crackdown Revitalized the 3D Platformer
Sometimes, jumping just feels right.
Guide to Games is Waypoint's weekly short video series diving into a game we love, detest, or find fascinating. Header image courtesy of Microsoft.
Editor in Chief Austin Walker was not a huge fan of 3D platforms. That is, until 2007's Crackdown came around and offering a colorful, bustling city to jump and boost and hover through. And let's not forget the orbs.
Check out his observations on genre revitalization and the essential joy of Crackdown's jumping mechanics in this week's Guide to Games.
And if you still want more Crackdown, you can watch Austin's entire play experience here: