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Waypoint

How ‘Destiny 2’ Could Encourage More Players to See Its Best Moments

The only reason I experienced a raid was because a group took pity on me, and became my very own Sherpa in 'Destiny.'

When Destiny came out, I played through the story, bounced off the game, and didn't return until The Taken King—a full year later. When I asked friends what I should check out, the answer was universal: raids. Raids are meaty, multi-hour affairs, combining the game's best-in-class shooting with layered puzzles and some deeply calibrated teamwork. And while I'd dumped dozens of hours into The Taken King, I didn't have a group I regularly played with, and even if I did, it seemed unlikely I'd find six hours to dedicate to figuring out a raid. My solution came from an unexpected place: a fan whose group agreed to be my raid Sherpa.

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Their pitch to me was pretty simple. Their group ran the latest raid, King's Fall, all the time. At this point, beating King's Fall was straightforward, routine, and a way to pass the time in search of more loot. Because everyone was so well-versed in King's Fall's setup, bringing along someone who didn't know what they were doing wouldn't have much impact.

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