Patrick Klepek is the Senior Writer at Waypoint, and he's been covering video games for more than 20 years. He secretly wishes he was writing about horror movies every day.
The game's narrative director explains how it nailed a game where nobody ever shuts up.
The developers wanted to find a way to be "respectful" to the developers being criticized for the game's early poor showing.
Fortunately for 'Halo Infinite,' the new wrinkles in combat are pretty dang fun, meaning Big Halo is, too.
A Game & Watch isn't the most comfortable place to play a Zelda game, but it's a very cool slice of physical nostalgia.
A few hours with an early version of open world 'Dark Souls' reveals more than a very big map with monsters.
A simple-looking platformer about manipulating electricity is also a video game crammed with terrific ideas.
'I do apologize for that deception,’ the fraudulent world record holder told Waypoint.
During COVID-19, the video game industry has awkwardly but mostly successfully embraced remote work. Now, other changes are coming.
'Metroid Dread' sharply refines (but doesn't reinvent) Nintendo's 35-year-old ideas in a gorgeous and slick new package.
Over and over, the melodramatic series has returned to a surprising theme about parents who have second thoughts about becoming parents at all.
'AlphaLink' was always a quiet side project, but one that was increasingly surrounded by a bunch of traumatic noise.
Even problems that seem ingrained into the design of a video game have solutions.