'Void Bastards' Is a Gorgeous Sandbox of Death and Chaos
There is a lot going on in Blue Manchu's new FPS, but embracing the chaos and enjoying the wild pace is absolutely part of the fun.
We Happy Few
The BioShock-y 'We Happy Few' Desperately Wants to Be a Game It's Not
It's a survival game! It's an immersive sim! It's a big, open world! Unfortunately, it's mostly bad.
When a Trailer Pitches Something Very Different From the Game
On the podcast, we talk about how games like 'We Happy Few' seemed to promise games pretty different from what was actually inside.
Sometimes, the Trailer Has a Better Story Than the Game
As we saw with 'Far Cry 5,' sometimes marketers tell the better tale.
I Never Get Tired of Learning Game Dev Tricks and Hacks
Creators behind games like 'Fez' and 'The Walking Dead' share a few funky tricks on Twitter.
Holy Crap, Maybe We Completely Misjudged 'Fortnite'?
Today on Waypoint Radio: we talk Hunt: Showdown, Monster Hunter, and Prey DLC.
Learning the Level Design Secrets of 'BioShock'
The game was originally going to have more resources, fuses, and interactive flooding.
Most Video Game Villains Aren't Exactly Subtle
On today's podcast, we take a closer look at how games try (and often fail) to assign motivation to their antagonists.
Why Are Video Games Obsessed With Bathrooms?
Read this excerpt from Heterotopias 003, a zine about games, architecture, and ideology.
Watch What 'Bioshock' Would Have Looked Like on the First PlayStation
98DEMAKE gives Irrational's seminal shooter that 1998 look.
'BioShock' is Still Great, 10 Years Later. Here's Why.
It's been 10 years since we first set foot in Rapture.
How the Queer Indie Game 'Gone Home' Influenced 'Prey'
We spoke with Arkane lead Designer Ricardo Bare about writing the game's characters, D&D-loving space lesbians, and actions that speak louder than words.