Gravity Rush 2

12.30.17

Austin Walker's Top 10 Games of 2017

This year, games refined old ideas and introduced brand new ones. They also provided the fuel needed to power through the murk of 2017.

12.19.17

We're Revisiting More 2017 Games on Waypoint Radio

Oh, right. 'Gravity Rush 2' DID come out this year.

3.19.17

The Endless Light and Hunger of Cities in Games

A study on urban spaces in our virtual worlds.

1.27.17

It’s a Glorious Time for Japanese Video Games

We're just going to pretend chapter 13 in 'Final Fantasy XV' never happened.

1.27.17

A Deeper Conversation About Class and Inequality in 'Gravity Rush 2'

Despite being anime-as-fuck, 'Gravity Rush 2' takes on some surprisingly complex themes.

1.24.17

How 'Gravity Rush 2' Gets Players to Cooperate Through Photography

If you want to find the game's hidden treasures, players need to work together.

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1.23.17

We Discuss ‘Resident Evil 7’ and ‘Gravity Rush 2’ on Waypoint Radio

In terms of video games, 2017 is already off to a really great start.

1.14.17

Japanese 'Gravity Rush 2' Commercial is Weird, Funny, Touching

Because we all know that cats secretly want to fly.

1.10.17

'Gravity Rush 2' Is Guided By a Singular, Bright Vision

The telltale touch of Keiichirō Toyama is all over this second game, setting it apart from less-singular “action-adventures”.

1.9.17

We Analyze ‘Frog Fractions 2’ and World Building on Waypoint Radio

And it’s the start of the week, which means it’s time for Witcher Wednesdays. Er, Mondays.