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Why Didn't More People Like Ninja Theory's 'Devil May Cry'?

Tokyo Game Show has me thinking about a game most people wrote off before they ever played it.

It didn't happen at Tokyo Game Show this year, but at some point, Capcom is going to announce another Devil May Cry game, and I've already prepared myself for getting over the fact that it won't be a full-fledged sequel to DmC, the quirky 2013 reboot from Ninja Theory.

OK, sure, I fully understand why Ninja Theory's emo Dante might have grated on people, but hot damn, DmC was filled with fresh energy, and the combat system was fluid and dynamic in a way that was both approachable and rewarding, even for less nimble folks like myself.


I mean, this is a game that essentially turned a Fox News broadcast into a boss battle:

Granted, my connection to the series begins and ends with the original PlayStation 2 game. It's hard to argue with a game that makes you fight a lava spider. I "liked" the series, but it wasn't one that I had any cemented thoughts on how a developer should approach it, other than a dude waving around some magic swords and fighting off demons with said swords.

Anyway, I don't have a long defense of DmC in me. I just really liked the game, and when it was over, I couldn't wait to see what Ninja Theory tried next.

At least Hellblade was cool.

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