What It's Like to Design a Historical Strategy Game in Early Access

A long conversation with game developers Leyla and Soren Johnson ('Civilization IV') about their new game, 'Old World.'
Tutor_Commerce
Image courtesy of Mohawk Games

Rob has invited Leyla and Soren Johnson, CEO and Design Director at Mohawk Games respectively, onto Waypoint Radio this week. The two discuss Soren's period at Firaxis as lead designer on Civilization IV and Leyla's time in the State Department, before transitioning into running their own studio and creating games alongside a dedicated fanbase in early access.

They also chat about their 4X game Old World and its new expansion, Heroes of the Aegean, and trying their best to design from different historical perspectives that people might not expect.

Advertisement

You can subscribe on Apple Podcasts, Google Podcasts, and Stitcher. If you're using something else, this RSS link should let you add the podcast to whatever platform you'd like. If you'd like to directly download the podcast, click here. Please take a moment and review the podcast, especially on Apple Podcasts. It really helps.

Interaction with you is a big part of this podcast, so make sure to send any questions you have for us to gaming@vice.com with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.

Have thoughts? Swing by the Waypoint forums to share them!