Colin Snyder
Can the 2D Sequel to 'A Link to the Past' Revive an Ailing Genre?
Yes, it's a new 2D Zelda, but can Nintendo get back in gear after twenty years of 3D?
How Is Bioshock Infinite a Bioshock Game?
The latest in the Bioshock series is a different beast from its predecessors. It's sort of like seeing George W. Bush at a Neil Young concert. Let me explain.
Notes from GDC: Kentucky Route Zero and the Theatre of Games
Turns out gaming could have a lot to learn from the stage.
Notes From GDC 2013: Are You Going to San Francisco?
Day 1 in the proverbial shit that is the Game Developers Conference. A dispatch.
The Museum of Modern Art Is Playing Games
The museum recently added 14 games and game-y artifacts to its permanent collection. And it's about time.
The Palette of T. Takemoto and the Dark Art of Asshole Mario 3
Cataloguing the hilarious and sadistic tendencies of a ROM hacker who readymade Super Mario World into a work of art.
How to Make a Game in 2013: Go Make a Game
It's almost that easy. I made a game in a week to prove it.
How to Make a Game in 2013: Putting the Band Together
Time to take our own medicine. Watch us make a video game in under a week. Shit is about to get real.
I Hate That I Love 'Far Cry 3'
This is a game I had every intention of never playing. If you had told me any of its premise ahead of time, I would have gotten on my indie high horse and sneered safely in the arms of my anti-Ebertian, post-gamer ideals. And yet it moves.
I Hate That I Love 'Far Cry 3'
This is a game I had every intention of never playing. If you had told me any of its premise ahead of time, I would have gotten on my indie high horse and sneered safely in the arms of my anti-Ebertian, post-gamer ideals. And yet it moves.