Indie Gaming

8.24.16

The Making of Indie Puzzle Game ‘Hue,' Part II

When I last met the makers of this great little game, they were 70 percent happy with it. On the eve of its release, are they 100 percent satisfied?

8.16.16

These Games Explore the Struggle to Seek Psychological Help

We speak to developer Eli Piilonen about using games to show people struggling with mental health that they're not alone.

8.12.16

The Makers of ‘Everybody’s Gone to the Rapture’ Reflect on Happiness and Horrors

The Chinese Room founders Jessica Curry and Dan Pinchbeck look back, a year later, at what their multi-award-winning game taught them for the future.

8.3.16

I Can’t Keep ‘Headlander’ Out of My Mind

The stylish sci-fi game is scratching a metroidvania itch that I never knew I had.

6.29.16

Meet the Man on a Mission to Make the Worst Video Game Ever

Sos Sosowski's 'Mosh Pit Simulator' is a broken, buggy mess of a game. And that's OK, as we find out in a conversation with the uniquely minded Polish developer.

6.27.16

We Talked to Cardboard Computer About ‘Kentucky Route Zero’ and the Politics of Debt

The small studio's enveloping narrative game is one in which money matters. Or, rather, the lack of it does.

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5.2.16

Why Video Games Should Hurt Us More

Gaming representations of physical and mental suffering are regularly reductive. But by really making us hurt, these experiences could become unnerving and exciting.

4.28.16

Goodbye, Xbox 360, and Thanks for the Memories

Normally, console discontinuations wash over you, but there is something especially sad about the end of the 360's run.

4.19.16

‘Jalopy’ Examines the Fall of Communism from a Uniquely Personal Perspective

A personal project from designer Greg Pryjmachuk, this is both a physical road trip and a journey into a painful past.

4.14.16

I Played Tomorrow's Best Video Games at the Rezzed Festival

It's a showcase for video games both commercial and strange. It's also a joyful place to wander.

4.12.16

How ‘No Man’s Sky’ and ‘Elite Dangerous’ Harness the Feeling of Real Exploration

The sci-fi adventure of this summer, and Frontier's similarly ambitious epic, both use procedural generation. But what does that really mean?

3.21.16

Inspiration, Emulation, and Diversification at the 2016 Game Developers Conference

The annual event in San Francisco is less about the games on show, more the people who are making them.

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