There's a moment in Edge of Nowhere, an hour or so in, when you've escaped a series of caves filled with Lovecraftian horrors, and fumble into the open air. These are usually moments for you to stop and catch your breath, ease the nerves, and prepare for what's next. Soon, though, you hear a dull stompstompstomp—and then a roar. Overhead, a building-sized behemoth lurches towards some unknown destination. You, a human-sized insect, are of no consequence to this creature from the beyond, and you can only watch it pass through in awe.
Set in the frigid arctic, Edge of Nowhere was released last June. But as an Oculus exclusive, I didn't have a way to play the game until recently. It's my understanding that Edge of Nowhere wouldn't exist without Oculus directly funding it, but it's unfortunate more people won't have a chance to experience Insomniac Games' dip into psychological horror; it's surprisingly effective.
Read more on Waypoint
Advertisement