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'Nioh' Suggests That 'Dark Souls' Actually Invented a New Genre

Many are calling 'Nioh' a samurai-themed take on the FromSoftware series, but that's selling it (and Souls) short.

It's easy to draw comparisons between FromSoftware's Souls series and Team Ninja's latest,  Nioh. The games are brutally hard, killing players with reckless abandon; players must survive until the next checkpoint (bonfire/shrine) to keep experience points (souls/armita); spamming buttons in combat won't get you anywhere; and you're always fighting screen-filling bosses that require pattern memorization to defeat. In short, calling  Nioh a Souls clone makes sense! But I think that's too simplistic. What happened is that Souls invented a genre. I've often called the Souls games my version of Call of Duty or Madden, as I'd happily play a new Souls game every year. That said, even though I enjoyed  Dark Souls 3, it felt  tired. That's not the case with  Nioh, a game that uses the foundational elements of the Souls games and ventures off to do its own thing. There's a fine line between inspiration and stealing, but  Niohdoesn't pretend Souls doesn't exist. Instead, it hops on its shoulders and asks "what's next?" Read more on Waypoint

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