Fullbright

9.7.17

Even in the Fancy Utopia of 'Tacoma,' Labor Politics are Still Hell

Techno-utopianism secretly dreams of serfdom.

8.2.17

'Tacoma' Tackles Issues of Artificial Intelligence and Automation 70 Years in the Future

In space, corporations can watch you dream.

8.1.17

'Tacoma' Doesn't Reach Heights of 'Gone Home,' But It's Damn Good Sci-Fi

The developers of 2013's groundbreaking adventure game have returned with a short but sweet tale, this time in space.

7.16.17

Why The Makers of 'Tacoma' and 'Edith Finch' Love Loneliness

Giant Sparrow and Fullbright speak to us about the decisions that lead to such lonely adventures.

3.6.17

'Tacoma' Makes Space Feel Personal

The newest game by ‘Gone Home’ creator Fullbright gives you room to breathe in a setting with no oxygen.

1.11.17

Steve Gaynor Joins Us to Chat About 'Mafia 3' on a Bonus Episode of Waypoint Radio

The co-founder of Fullbright ('Gone Home,' 'Tacoma') pestered us until we would talk about one of his favorite games of 2016. What were we gonna do, say no?

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1.14.16

Keeping It Human: The Story of Fullbright’s ‘Gone Home’ Success

The small Oregon team delivered a hit in 2013 with Gone Home, now available for consoles. We speak to studio founder Karla Zimonja.