Techno-utopianism secretly dreams of serfdom.
In space, corporations can watch you dream.
The developers of 2013's groundbreaking adventure game have returned with a short but sweet tale, this time in space.
Giant Sparrow and Fullbright speak to us about the decisions that lead to such lonely adventures.
The newest game by ‘Gone Home’ creator Fullbright gives you room to breathe in a setting with no oxygen.
The co-founder of Fullbright ('Gone Home,' 'Tacoma') pestered us until we would talk about one of his favorite games of 2016. What were we gonna do, say no?
The small Oregon team delivered a hit in 2013 with Gone Home, now available for consoles. We speak to studio founder Karla Zimonja.