Yoko Taro
What It's Like to Localize a Yoko Taro Video Game
John Ricciardi's company, 8-4, has been working with the 'Nier' designer for more than a decade. It's been an especially wild ride.
'Nier Replicant' Beautifully Updates a Classic Oddity, but Can't Replace It
Superbly polished, 'Nier Replicant' reminds us that rough edges can be as important as intentions.
Anime, Coronavirus, and Yoko Taro: The Making of 'SINoALICE'
The 2017 mobile game collaboration with the 'Nier: Automata' designer is finally leaving Japan.
This 'Final Fantasy XIV' Interview With Yoko Taro Includes, of Course, Tofu Talk
The Nier designer collaborated with the 'Final Fantasy XIV' developers, and we recently had a chance to ask them a few questions. It got interesting.
Hey, Xbox Nerds, This Is Your Reminder to Play 'Nier: Automata'
There is no grand message behind this. It’s on Xbox One now. Play it.
Does the Designer Behind ‘Nier: Automata’ Believe in God?
The unconventional mind behind one of this year’s most surprising games answers our questions.
Exploring Death in 'Nier' with Procedurally Generated Elegies
A Twitter account ticks off a haunting new death in Nier: Automata, hour after hour.
Life, Death, Sacrifice: The Beautiful Tragedies of 'Nier: Automata'
Lots of games ask try to ask big questions, but precious few imbue them with as much depth and emotion as this one.
The Uncomfortable Humanity of the Robots That Inhabit ‘Nier: Automata’
Come for the combat, stay for the existential questions about reasons to live.
'Nier' Has a Wild, Interesting Story, and Here's How to Catch Up ASAP
As 'Nier: Automata' arrives to a great reception, spend a few minutes understanding why people have been fawning over its predecessor for years.