Sometimes small and sustainable is what you want.
Is the immense power of the US Military to commit violence a good thing or a bad thing? Who could say?
It might be time to re-think your marketing strategy when it teases a played out trope.
Shake Weight style movements and a JRPG, what more could you want?
Just when we thought we were out, they pull us back in.
We also talk 'Control', 'Knights and Bikes', and 'Creature in the Well'.
Nostalgia plays inevitably fall victim to bad memories as well.
This is especially problematic when you're trying to analyze a game at a limited preview event put on by the game's publisher!
How willing should players be to dig through menus to get the information they need to play the game?
At the 40-hour mark, Austin was only halfway through the latest Fire Emblem.
Doesn't matter how wild the twist is if you tie it to bad characterization.
Storytelling in games is already hard, but balancing randomization and clarity in roguelike narrative can be particularly difficult.