From 'Hitman 2' to 'Vice City' via the second Metal Gear Solid, the gaming landscape was changing for the better.
Gaming representations of physical and mental suffering are regularly reductive. But by really making us hurt, these experiences could become unnerving and exciting.
By examining an unfinished epic in development hell, this indie game exposes the human frailty at the heart of development and fandom.
Back in 2000, gaming welcomed Cate Archer, a secret agent ready to challenge male authority. But how little things changed in her wake.
Rockstar's GTA series has become bigger over time, but its "good criminals" are a far cry from the original's straight-faced violence.
Frictional's sci-fi nightmare is the "walking simulator" done right, bridging the division between indie and triple-A gaming.
Treyarch's new shooter plays as if its makers have finally tired of their own status and grown angry at their industry and audience.
In the years since Namco's PlayStation fighter was released, video games look as if they've changed a lot. But they haven't.
Dismissed on release, several games have gone on to represent worthwhile investments of time, and here are just four of them.
The homemade Yaroze games felt like outsider art, their spirit evident in some of the modern indie titles that PlayStation has acquired.
Delivering a level of extravaganza reached by few other games, this collision of individuality and corporate production remains magnetic.
I refrained from orgasming for three weeks, then asked a professor about all the feelings I was feeling.