Music

Rustie’s New Promotional Video Game is Cool As Fuck

Glaswegian scamp/visionary producer Rustie has just unveiled an interactive stream of new album Green Language in the form of a fully functional video game. 

Designed by self proclaimed “JavaScript junkie” and platform designer, Hunter Loftis, the game involves exploring a 3D world – a polygonal interzone more Minecraft than Mario, and straight out of Netscape-era interwebbing.

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As you progress through the block-pixelled thicket, in search of some mysterious yellow thingamabobs and magic springboards, periodically you are awarded with a new track to listen to, while the overall object of the game is to reach the world’s highest point. Obviously we’d have preferred more car-jacking, pistol-whipping and senseless car stunts, but evidently Rustie’s more of a Minecraft kinda guy. 

We’ve put some of our best men on the job but as yet we’re unable to complete the game, because, actually, it’s pretty tricky. Much like Dare Devil Dennis on the BBC Amstrad. Or Snake. But count on there being rewards for the persistent – like, say, a hidden bonus track. That, or a crazy Easter Egg involving Rustie’s knob – in a kind of Weegie spin on that Death Grips album cover. Either way, it’s win-win. 

The strangely beautiful game doubles as a perfect visualisation of the Rustie aesthetic. The producer’s ongoing obsession with texture focuses particularly on the fibres of digital matter itself in the early days of the net, which is an idea in electronica than has gained momentum these last few years with the advent of 90s retro-futurism.

Play the “Green Language” video game right here

Green Language is out on 27 August on Warp Records. Pre-order the album from iTunes here 

Follow Rustie on Twitter: @RUSTIE

Follow John Calvert on Twitter: @JCalvert_music

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