Austin Walker is Editor-in-Chief of Waypoint and an erstwhile academic. He writes about the intersection of games, culture, labor, and community.
You can play as anyone you want, but the game remains the same.
A masterful exploration of shame, debt, magic, and capitalism comes to its surprising conclusion.
Resist the urge to reduce down and summarize the decade. Instead, embrace complexity of today.
The details are nearly perfect, but the bigger picture is a mess.
If you're looking for a familiar feeling follow up to 'Fallout: New Vegas,' this is it. If you want something radical and new, though, keep looking.
You're not just a goose. You're a wrench in the gears of the world.
VICE Games chats with the developers of Session, the would-be heir of EA's Skate franchise, about difficulty, realism, and skating history.
Though the comparisons are apt, it's more than just the second coming of Armored Core.
On paper, Platinum's latest should impress. In practice, it's a flavorless disappointment.
It's a roguelike deckbuilder that looks nothing like the phrase “roguelike deckbuilder.”
In a world where personal data can be used as a weapon by harassers and hackers, the risk of attending E3 has gone way up.
By making combat more transparent and giving you more time with the world's characters, Nintendo has revitalized its tactical RPG franchise once again.