
Cameron Kunzelman
C
‘Immortality’ Is a Masterpiece
The designer behind 'Her Story' and 'Telling Lies' has returned with something even more ambitious and audacious—and it works.
The Greatness of ‘Norco’ Is Found in the Tenacious Weirdos Who Live There
An embarrassment of narrative riches and a triumph of thoughtful worldbuilding.
'Halo Infinite' Is a Fun Sandbox Stuck Inside a Very Old Video Game
You've tasted these flavors before, and their novelty wore out a dozen years ago in a dozen other games.
'Sable' Asks You to Find Your Place in a World With Few Signposts
For mostly better and occasionally for worse, 'Sable' is a game of wanderings, not of missions.
'Humankind' Tries to Reimagine Civilization, but Mostly Overcomplicates It
We heard you like decisions.
'The Ramp' Is a Shockingly Small Skateboarding Game
It pares skateboarding down to its base elements: a person, a skateboard, and a ramp.
'Orcs Must Die 3' Review: Sometimes More of the Same Is a Blessing
Forty hours of pure enjoyment in a video game is rare.
'Roguebook' Brilliantly Embodies the Chaos and Possibility of Deck-Builders
In a genre that's about controlling probability and stripping-out possibility, 'Roguebook' shows a different way to play.
'Strangeland' Is a Stunning Adventure Game Built Around a Dull Concept
Haunting imagery inspires and informs creepy and unsettling story beats and puzzle design, but what it all means is disappointing.
'L.A. Noire' Is an Insightful Game About Power, and a Product of Its Misuse
The world is rarely simple, but sometimes complexity is just convenience in disguise.
The Mortal Kombat Movie Rules, Actually
It takes its story and characters seriously and with sincerity, and respects where all this comes from.
The Astonishing Berlin Level in 'Hitman 3' Is a Landmark in the Series
It's never gotten much better, or much weirder, than this.