Agent 47 is good at a lot of things, but starring in adventure games is not one of them.
A story about controlling the narrative, for a time when facts and their meaning are all disputed.
Lots of games give players "choice" and "freedom" but few understand those concepts as well as Bioware's magnum opus.
Two years before 'Destiny,' 'Kingdoms of Amalur' was playing with ideas that have become commonplace in so many of the biggest games.
This isn't Tony Hawk, but a serious sim-approach to a sport often defined by sandbox games.
Plagues and the politics of endless crisis.
Where everyone knows your name, level, and character class.
A switch from first-person to overhead perspectives lets you appreciate the chaos of good co-op survival.
Once near the forefront of a revolution in narrative game design, why did 'Heavy Rain' fade so fast into irrelevance?
It's been a long time since Sony used body-horror to sell a PlayStation, so why go back to it now?