You've tasted these flavors before, and their novelty wore out a dozen years ago in a dozen other games.
For mostly better and occasionally for worse, 'Sable' is a game of wanderings, not of missions.
We heard you like decisions.
It pares skateboarding down to its base elements: a person, a skateboard, and a ramp.
Forty hours of pure enjoyment in a video game is rare.
In a genre that's about controlling probability and stripping-out possibility, 'Roguebook' shows a different way to play.
Haunting imagery inspires and informs creepy and unsettling story beats and puzzle design, but what it all means is disappointing.
The world is rarely simple, but sometimes complexity is just convenience in disguise.
It's never gotten much better, or much weirder, than this.
Agent 47 is good at a lot of things, but starring in adventure games is not one of them.