What might be Sony's last game for the PlayStation 4 is also, ironically, stuck in the past.
The strange world of fan localizations—a land of eternal hope and broken promises—dashed the excitement of fans ready to play this obscure 'Twin Peaks'-inspired game.
It's game full of incomplete systems and a big, expensive world that often feels like little more than window dressing.
From reported labor abuses to a total dedication to its languid frontier fantasy, 'Red Dead Redemption 2' is messy as hell.
Waypoint 101's two-part look at 'Red Dead Redemption' draws to a close, and we spend two hours putting together out final thoughts.
New changes to the structure are welcomed, but 'Far Cry 5' has no confidence and no heart.
It was a good year for the sandbox adventure.
In a game that avoids holding your hand, it's worth throwing off the only guard rails left.
Freedom of Information Act request reveals insights into how Ubisoft created its memorable open-world game.
See how Superman smashed baddies through buildings before the project went the way of Krypton.
Game historian Nathan Altice lays out what separated the first Legend of Zelda game from the pack.