'I do apologize for that deception,’ the fraudulent world record holder told Waypoint.
Without people cheering me on and picking me up, I might have given up on 'Spelunky,' one of my favorite games, a long time ago.
Key to any roguelike is nailing the loop, but in 'RAD,' that loop gets frustrating and boring quickly.
Thousands of hours of experimentation and happy accidents have all lead to this moment, and it's changing the 'Spelunky' community.
Even when the level design works, the shoddy platforming, combat, and bland world design drag down the long-in-development game.
Nothing about 'Spelunky' suggested it ever needed a sequel, and yet, we're getting one. It's playing with some interesting fire.
We don’t know anything about it, except that it’s more Spelunky.
Between 'Dead Cells,' 'Flinthook,' and 'Strafe,' roguelikes are no longer a novelty, for better and worse.
'Flinthook' plays beautifully, but the game's structure trips it up.