No one at D-Pad expected to spend the better part of a decade on a single game, but life, death, and delays got in the way.
The Waypoint crew continues to grow, as managing editor Danielle Riendeau joins Patrick Klepek and Austin Walker to kick off another week in video games.
Nintendo's much-speculated-about next console has had its official reveal – so we can all stop making shit up, now.
Waypoint Editor-in-Chief Austin Walker explains how 2012's 'Dragon's Dogma' helped to inspire the name of VICE's new gaming site.
And on the way I learned some lessons in respect, humility and brotherhood. Because for these players, this is more than just a game.
We speak to one of the makers of Rocksteady's pre-Arkham game, which cast the player as a police officer using maximum force to get the job done.
The games that kept us occupied last month, from big-budget shooters to indie FMV titles, via one of the prettiest-looking "racers" ever.
We went to EGX in Birmingham to ask a host of video game makers about the stress, strains and strengths of the modern convention.
Mike Diver and Austin Walker discuss the pros and cons of Sony's imminently available virtual reality headset for the PS4.
With the weekend behind them, Austin Walker and Patrick Klepek catch up and preview the week ahead in games.
SEGA has produced two of the finest adventure series of all time – but it's only right, now, that we recognise Yakuza has surpassed the iconic Shenmue.
Japanese companies are infamously conservative about their games, even if that means punishing the very people who support them.