It's set in a surrealist world that "can loosely be summed up as 1960s inner-city Britain meets William Burroughs." We talked with the game's creator, Alex Harvey, about the exciting new project.
'Prey for the Gods' wears its influence pretty shamelessly, but it's not breaking the law or anything... At least, I don't think it is.
The man behind 'Super Meat Boy' and 'The Binding of Isaac' discusses the imminent release of 'Afterbirth', and much more.
Campo Santo's debut game looks utterly stunning, beautiful enough to snap me out of 'Fallout 4' or 'No Man's Sky' to wander its inviting wilderness.
'Perception' and 'Beyond Eyes' are very different experiences connected by their protagonists' shared disability. We speak to their makers.
The regular event makes developers think fast and trim the fat, leading to some amazing results.
Plus words on its creation by composer David Housden.
You may not recognise his name, but you've definitely seen his work.
The annual convention attracts over 60,000 gamers every year – so we popped along to see what's so bloody nice about it.
You can't die in either of them, but living in these newly released indie games leads to very different experiences.
Not all Norsemen are Vikings, but there's no doubt the iconic Northern Raiders are influencing indie developers right now.
It's not all mega-budgets and maximum bluster at Germany's massive Gamescom conference – there's a wealth of wonderful indie titles on show, too.