Selective faux-realism and exclusion.
The graveyards are full of middling swordsmen, and now you can be one of them!
Nobody knows anything and nobody is in control.
If last year was a whisper, this year was a shout.
In a year filled with debate about work-life balance, crunch culture, and "passion," the first steps towards developer organization are finally being taken.
Game designer Alex Jimenez and social worker Timothy Burns are using games to help young people to open up about mental health.
The 2015 open-world game 'Mad Max' featured one of the most convincing wastelands we've ever seen.
Most of the discussion around games and labor focuses on AAA developers. But indie game developers could also benefit from the added stability and workplace protections offered by organizing.