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Reid McCarter
Posts by this Author
Games
Video Game Guns Don’t Need to Be “Fun” to Be Interesting
03.21.18
By
Reid McCarter
,
Astrid Budgor
, and
Ed Smith
Games
‘Leaving Lyndow’ Is a Game About the Hardship of Preparing for Adventure
03.16.17
By
Reid McCarter
Games
How ‘Singularity’ Time-Travelled from Early to Late 2000s Shooter Design in a Single Game
02.15.17
By
Reid McCarter
Games
On Time: How ‘Life Is Strange’ Makes Us Remember Our Regrets
05.21.15
By
Reid McCarter