'Roguebook' Brilliantly Embodies the Chaos and Possibility of Deck-Builders
In a genre that's about controlling probability and stripping-out possibility, 'Roguebook' shows a different way to play.
'Artifact' Isn't a Game on Steam, It's Steam in a Game
Imagine if we monetized the rot.
The Final Days of 'Netrunner'
What happens when your hobby is cancelled.
Talking Sci-Fi, Math, and Chaos with the Creator of 'Magic: The Gathering'
25 years after its creation, Richard Garfield provides insight into how his love of breaking the rules helped him make the world's biggest collectible card game.
An Interview with Richard Garfield, Creator of Magic: The Gathering
If you’ve ever played Magic: The Gathering, odds are high that you were at some point obsessed with it. Or at least I was, along with millions of others, both as a dorky teen and recently again as a ridiculous adult. A few days ago I got the chance to...