We Break Down What Defines a ‘Souls’ Game on Waypoint Radio

Because if we can come up with a reason to talk ‘Dark Souls,’ we will.
February 11, 2017, 12:24am

If you get me and Editor-in-Chief Austin Walker in a room, Souls talk is gonna happen. We might end up fighting over the merits of Dark Souls 2 longer than one should, but that's the way it is.

All this Souls talk was spurred by Managing Editor Danielle Riendeau discussing her time with Nioh, which prompted a much longer breakdown and analysis of the core DNA behind a Souls game, and whether we can come up with a collective definition for the genre. We also dip into The Question Bucket, and Austin reveals the three-part young adult novel series that he's been working on.

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