If Star Wars can't give a publisher confidence in a splashy, expensive single-player game, maybe everyone's doomed.
It's sounding a lot like Uncharted in space, unsurprisingly.
Visceral's 2015 shooter tried hard to say nothing, but in that process became not just highly political, but politically dubious.
DICE's impressive new "Battlefront" has the look and feel of the movies down cold, but isn't it time Lucasfilm let game developers do more ambitious things with the universe?
Jamin Warren investigates how this horror survival franchise creates its creepy audio.