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The USP of Temple of Yog is something that a lot of Wii U games still don't do properly, and that's make decent use of the console's twin-screen setup. On the TV you'll see the "light" world of the game, with its own layout and enemies; on the GamePad screen is the "shadow" world, where further foes await in a quite different stage pattern. Holding down the ZR button flips the two, so the shadow world appears on the big screen—but only for as long as your character can maintain a presence there, based on their shadow mode strength bar. You'll need to flick between the two in order to find the exit on each stage—a glowing square—and you can only be harmed by enemies appearing in your own realm.And if none of that is clear, just watch the video below:'Temple of Yog: The First Epoch' trailerWhat this means is that you're constantly darting your eyes up and down, checking in on what's going on where you're not, and zoning out of one world when necessary to avoid deadly projectiles or zero in on an unsuspecting warg or hiding-behind-a-bush asp. It's a platform-dependent dimension to roguelike gaming that I've not seen before, and it's going to be interesting to see where Chudchud's updates take this mechanic. Temple of Yog could become quite the cult hit of 2016, if it delivers variety enough to keep players coming back for time after time. Right now, a half-hour here and ten minutes there is plenty enough to satisfy my hunger for this retro-styled ritual slaughter simulator, but massive roguelike fans will likely lock themselves into longer sessions.Just one tip: Don't try to pause the game, especially if you're on a good run. Keep your thumb the hell away from the plus button. You don't want to touch it. Hold that piss in a little longer. Soak yourself, if you must. You'll thank me.Temple of Yog is out now, exclusive to the Nintendo Wii U. More information at the game's official website.Follow Mike Diver on Twitter.Read on Motherboard: Microsoft Is Killing the Indie Store That Was Too Weird for Xbox