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roguelike
Games
Why ‘Save and Quit’ Might Not Be an Easy Change for ‘Returnal’
05.06.21
By
Patrick Klepek
Games
10 Years After Release, Edmund McMillen Can’t Stop Working on ‘Binding of Isaac’
04.06.21
By
Patrick Klepek
Games
Game Developer Delays Patch Because He Can’t Get His Prescription Medicine
03.04.21
By
Patrick Klepek
Games
How Players Are Beating ‘Hades’ Without Touching Any Buttons
12.04.20
By
Patrick Klepek
Games
Few Gaming Moments in 2020 Were More Satisfying Than Mastering ‘Hades’
11.18.20
By
Patrick Klepek
Games
How ‘Hades’ Made a Genre Known For Being Impossibly Hard Accessible
10.05.20
By
Patrick Klepek
Games
I Was Ready for ‘Spelunky 2,’ And Then ‘Hades’ Showed Up
09.30.20
By
Patrick Klepek
Games
‘Spelunky’ Is About the Cycle of Death and the Power of Community
09.15.20
By
Patrick Klepek
Games
What It’s Like to Make Hugely Successful Games With Your Friend From 3rd Grade
08.20.20
By
Patrick Klepek
Games
‘ScourgeBringer’ Turns Players into a Slashing, Dashing Traffic Cop Ninja
02.10.20
By
Patrick Klepek
Games
Double Fine’s Take on Roguelikes, ‘RAD,’ Is Charming, But That’s Not Enough
08.15.19
By
Patrick Klepek
Games
‘Dicey Dungeons’ Will Help You Understand the Best New Genre in Games
08.13.19
By
Austin Walker
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