Once near the forefront of a revolution in narrative game design, why did 'Heavy Rain' fade so fast into irrelevance?
The only meanings in 'Detroit: Become Human' are the ones it steals.
On today's podcast, we try to put recent investigations into the developer's workplace into context.
Being an artist doesn’t mean less responsibility.
How 'Wolfenstein' and 'Detroit: Become Human' take two very different approaches to violence, oppression, and resistance.
We chat with the divisive director of 'Heavy Rain' and 'Beyond: Two Souls' about his goals for the android-filled 'Detroit: Become Human.'
He has his critics, but David Cage’s approach to game design echoes Jean-Luc Godard’s comment that the mundane should be present in movies.
Quantic Dream director David Cage and 'Life is Strange' director Raoul Barbet look back on the PlayStation 3 hit.
Would David Bowie have put his own distinctive stamp on the gaming world the way he did with music and film if he had just gotten into the medium?
Remastered for its tenth anniversary, Fahrenheit is an "interactive movie" worth investing in, unless Beyond: Two Souls ruined you.