Humongous didn't set out to be an edutainment company. That's why their games were so fun.
The problem with edutainment in the 1990s was that, while it covered the education, it didn’t do enough to entertain the kids.
A great companion piece to Motherboard's oral history of every school's favorite game.
You must always caulk the wagon. Never ford the river.
"Myst"-style adventures teaches children the history of science from Socrates to Galileo.
Digital game-based learning isn't just fun, it's subversive.
The newest season of the Canadian edutainment juggernaut features doxxing and pansexual drug addicts, but it grounds all the craziness in an innocence that makes it all the more real.
“Did someone mention a cow?”
Or you can use a meme-based, sexist, or racist dictionary, your call.
"CrossCountry Canada" will make you feel like you're actually deliver potash from Saskatoon to Winnipeg.