Most developers take the lessons of game development into the next project. But what if you had a chance to do it all over again?
Once near the forefront of a revolution in narrative game design, why did 'Heavy Rain' fade so fast into irrelevance?
Paris-based developer Quantic Dream has had allegations of a deeply toxic work culture leveled against it in the past.
The only meanings in 'Detroit: Become Human' are the ones it steals.
Waypoint Radio, can you hear that sound? It's David Cage in the news. Assemble the team.
On today's podcast, we try to put recent investigations into the developer's workplace into context.
Being an artist doesn’t mean less responsibility.
We chat with the divisive director of 'Heavy Rain' and 'Beyond: Two Souls' about his goals for the android-filled 'Detroit: Become Human.'
He has his critics, but David Cage’s approach to game design echoes Jean-Luc Godard’s comment that the mundane should be present in movies.
You can't play them all, but we did get our hands on, and faces in front of, the intriguing likes of 'Yooka-Laylee,' 'Absolver,' and 'Mafia III.'
Quantic Dream director David Cage and 'Life is Strange' director Raoul Barbet look back on the PlayStation 3 hit.
Would David Bowie have put his own distinctive stamp on the gaming world the way he did with music and film if he had just gotten into the medium?