The Last of Us Part II
'The Last of Us Part II' presents what at first seems like an evenhanded point of view, but perpetuates the very cycles of violence it's supposedly so troubled by.
Not every dialogue or gameplay choice has to result in a different outcome, but allowing players to express their feelings about a narrative can go a long way.
We've also got an in-depth look at 'The Last of Us Part II' on this week's Waypoint Radio.
Major story moments and gameplay for the ‘The Last of Us Part II’ have hit the internet.
Despite Sony pulling out of the show, PAX East will still happen next week.
A number of high-profile games from early 2020 are moving back at least a few months.
It might be time to re-think your marketing strategy when it teases a played out trope.
We spoke with 'The Last of Us Part II' creative director Neil Druckmann and co-writer Halley Gross on THAT KISS and the demo's implications about violence.
It's E3 day two, and we've seen so many games! We talk about them on Waypoint Radio.