How strategy games have held on to one of colonialism's most toxic narratives, and how they might finally be letting it go.
Don't worry, we only spend...an hour...talking about it. We really constrained ourselves this time.
Forget to get someone a gift? Let me provide you with after-the-fact justification.
Climate change, extremism, and artificial intelligence were among the top fears, and young people, technology, and equality were among the top hopes.
'Northgard' pits you against brutal blizzards, difficult armies, and the ruler you want to be versus the one that you are.
For the longest time, I figured strategy games weren't for me. They were too hard, too complicated.
An interesting expansion proves too wary of it's own changes to the status quo of 'Civilization VI'.
When Trump proposes budget cuts to science, that's going to impact what it's like to play as Trump in the game, too.
The final installment of our serialized graphic novel, the Highwayman.
Like a bad TED Talk, 'Civ VI' repackages big ideas into empty, bite sized chunks.
Letting players go from strength to strength, Amplitude's space 4X may conceal the game it really wants them to play.
It's one thing to modify part of a game, but a core component? That's something else.